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Layer Type · Fill

Fill Layer

A flat, editable set of values — colour, roughness, metallic — with no image and no painting. It’s the parametric base layer almost every material is built on top of.

A fill layer — roughness swept live from glossy to matte.

What it does

A fill layer holds uniform values: a base colour, a roughness amount, a metallic amount — sliders you can revisit at any time. There’s no texture and no render cost; it’s the flat foundation a stack starts from.

One fill can feed several channels at once, so a single layer can set the colour, the metallic and the roughness of your base material in one move — then everything above it (paint, procedurals, wear) composites on top.

Controls

Three values, editable forever.

Base Color

A solid diffuse colour for the whole layer.

Metallic

Dielectric to metal on one 0–1 slider.

Roughness

Mirror-sharp through to fully matte.

Multi-channel

One fill can drive Base Color, Metallic and Roughness together.

In practice

The bottom of almost every stack.

Bronze base
  • Base Color a warm brown.
  • Metallic 1.0 — it’s metal.
  • Roughness 0.35 — a soft sheen.
Good to know
  • Uniform — the values are flat, so there’s nothing to unwrap.
  • Free — no texture memory, changes are instant.
  • Also a tint — a low-opacity fill on top grades everything below.

The layer types

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