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Layer Type · Procedural

Procedural Layer

24 parametric patterns generated in 3D space — so they’re sharp at any resolution and need no unwrap (UV is an optional coordinate mode). Pick a pattern, dial it, swap it — the viewport updates live, with no node tree to rewire.

A single procedural layer, generated in 3D object space — no UVs.

What it does

A procedural layer computes its pattern mathematically rather than sampling an image. That means it stays crisp at any resolution, tiles seamlessly, and costs almost no texture memory — and because it’s evaluated in 3D space, it wraps a model with no seams and no unwrapping.

Set the look with a handful of sliders, then send the result to any PBR channel — colour, roughness, bump, emission — or use the same pattern as a mask for another layer.

Live in the viewport · no unwrap needed (UV optional) · resolution-independent

The library

24 patterns, grouped by what they’re for.

Switch the pattern type from a dropdown and the viewport updates instantly. By category:

Noise & fractal — organic, cloudy surfaces

NoiseMusgrave RidgedWhite NoiseMagic

Cellular — stone, scales, cracks, dots, scatter

VoronoiCracksDotsScatter

Tiling & geometric — man-made surfaces

BrickTilesHex Grid CheckerStripesTruchet

Waves & gradients — veins, ramps, anisotropy, caustics

WaveMarble GradientGaborCausticsFresnel

Surfaces & materials — wood, fabric, wear

WoodWeaveScratches

Parameters

The controls on every pattern.

Scale & detail

Pattern size, plus how many octaves of fine detail layer on top.

Distortion & warp

Bend the pattern with noise — straight bands become organic, hand-marbled flow.

Colour ramp

Two, three or N colour stops with positions and interpolation — map one pattern to a full spectrum.

Coordinate space

Generated or Object (3D, no unwrap), or UV when you want it — plus polar, spherical, swirl and cylindrical transforms.

Contrast & centre

Tighten the transition into a crisp edge or a soft gradient, and shift where it sits.

View parallax

Slide the pattern by viewing angle — the holographic-foil trick, on any pattern.

Route & mask

Drive any channel — or gate another layer.

A procedural isn’t only colour. Point the same pattern at Roughness for smudges, at Bump for relief, at Emission for glow — or set it as a layer’s mask so another layer lands exactly in its cells, cracks or bands.

Cobblestone
  • Voronoi → Base Color — the stones.
  • Same Voronoi → Bump — raises each stone.
  • Voronoi edges → a dirt layer’s mask — grime lands in the joints.
Sci-fi panel
  • Brick / Hex → Base Color — the panels.
  • Seams → Emission — glowing grooves.
  • Noise → Roughness — uneven wear.

The layer types

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