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Layer Type · Paint

Paint Layer

A paintable image layer: each one owns its own texture (512–4096) that you brush on with Blender’s texture-paint tools. Use it for anything that has to sit in an exact place on the model.

A paint layer — brushing a stroke straight onto the model, live.

What it does

A paint layer is a real image texture bound to the layer. You pick its resolution, then paint on it with Blender’s native texture-paint brushes and see the strokes composite into the material live.

Because it’s an image mapped through the model’s UVs, it’s the right tool whenever position matters — a logo on a panel, a decal, hand-placed grime, lettering. (Paint and image layers are the part of TLM that uses your UVs; procedural and mask layers don’t.)

Controls

What you get on a paint layer.

Per-layer resolution

512, 1024, 2048 or 4096 — spend texture memory only where the detail is needed.

Full alpha

Unpainted / transparent areas let the layers below show through, so decals don’t need a separate mask.

Paints into any channel

Route the layer to Roughness, Emission or Bump and paint that channel directly, not just Base Color.

Live viewport

Strokes update the composited material in real time — no bake, no rebuild.

In practice

A decal that stays exactly where you put it.

Logo on a panel
  • Paint stamp the logo onto the surface.
  • Alpha the area around it stays transparent — lower layers read through.
  • Multiply add a second paint layer for grime worked into the seams.
Good to know
  • It’s just a layer — reorder it, mask it, fade its opacity like any other.
  • Needs UVs — the image follows the model’s unwrap.
  • Any channel — paint straight into Roughness or Emission too.

The layer types

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