Layer Type · Paint
A paintable image layer: each one owns its own texture (512–4096) that you brush on with Blender’s texture-paint tools. Use it for anything that has to sit in an exact place on the model.
A paint layer — brushing a stroke straight onto the model, live.
A paint layer is a real image texture bound to the layer. You pick its resolution, then paint on it with Blender’s native texture-paint brushes and see the strokes composite into the material live.
Because it’s an image mapped through the model’s UVs, it’s the right tool whenever position matters — a logo on a panel, a decal, hand-placed grime, lettering. (Paint and image layers are the part of TLM that uses your UVs; procedural and mask layers don’t.)
Controls
512, 1024, 2048 or 4096 — spend texture memory only where the detail is needed.
Unpainted / transparent areas let the layers below show through, so decals don’t need a separate mask.
Route the layer to Roughness, Emission or Bump and paint that channel directly, not just Base Color.
Strokes update the composited material in real time — no bake, no rebuild.
In practice